passlisted in Coinbasecounted above 89% of Inference
0.001 USDC
per call, as the listing declares it on eip155:
- Validation state
- pass
- Uptime, 7 / 30 / 90 days
- 100% / 100% / 100%
- Calls, trailing 30 days
- 6
- Unique payers, trailing 30 days
- 5
- Last called
- 2026-09-08 23:29 UTC
- First observed by TOLLderived
- 2026-09-10
- Pricederived
- 0.001 USDC
- Networks
- 1
How big is this endpoint among the ones like it?
No trace is drawn of this endpoint’s own volume. Its counters have changed 2 times across 28 observations, and 3 changes are the fewest this site will draw a trace through, because two points and a guess are not a series. Every observation is in the JSON.
agent search answers POST requests at gamemaxxing.baes.so; it is listed in the Coinbase registry and TOLL files it under inference.
agent search is priced at 0.001 USDC on Base.
The request to agent search is a json body with the fields limit, query, offset and category.
A response from agent search, as declared, includes hits, query, pageInfo, totalHits, apiVersion and categoryHits.
agent search answered the sweep of 2026-09-15 with a valid 402, as at every sweep since 2026-09-11.
agent search is the only listed endpoint on gamemaxxing.baes.so.
The registry's counters give agent search 6 calls and 5 unique payers over 30 days.
The last call to agent search came 7 days before the snapshot, 2026-09-08.
Closest in price to agent search within inference: chat completions at farouter.tech and chat completions at openrelay.hggfffdfy687.workers.dev.
agent search is the cheapest of 2,404 comparable listings in inference; none asks less.
agent search out-counts 89% of the 2,297 endpoints in inference that carry counters.
Its payee wallet receives for this endpoint alone.
The seller's tags on agent search are game, games, video-games and gaming, and its label is "gaming".
The price of agent search is declared by 170 other listings in inference too.
the payment options, as of 2026-09-15 16:57 UTC · method · pinnable
| registry | network | asset | amount | scheme | pay to |
|---|---|---|---|---|---|
| Coinbase | eip155: | USDC | 0.001 USDC | exact | 0x702ba4…74875e |
the checks, as of 2026-09-15 06:10 UTC · method · pinnableendpoint answered HTTP 402
No named check failed.
Every sweep that observed this endpoint, newest first.
| observed, UTC | state | failed checks | sweep |
|---|---|---|---|
| 2026-09-15 06:10 UTC | pass | 0 | daily-2026-09-15 |
| 2026-09-14 05:41 UTC | pass | 0 | daily-2026-09-14 |
| 2026-09-13 05:35 UTC | pass | 0 | daily-2026-09-13 |
| 2026-09-12 07:52 UTC | pass | 0 | daily-2026-09-12 |
| 2026-09-11 11:45 UTC | pass | 0 | daily-2026-09-11 |
Presence in a registry, not liveness of the service (method). Newest first.
- listed in Coinbase
From the registry record, not validated by TOLL.the declared schema, as of 2026-09-08 23:29 UTC · method · live
The input and output block
{
"input": {
"body": {
"limit": 5,
"query": "battle pass retention",
"offset": 0,
"category": "game-business"
},
"type": "http",
"method": "POST",
"bodyType": "json"
},
"output": {
"type": "json",
"example": {
"hits": [
{
"id": "battle-pass-economics",
"term": "Battle Pass Economics",
"score": 1.32,
"source": {
"url": "https://gamemaxxing.baes.so/concept/battle-pass-economics"
},
"content": {
"body": "A battle pass sells a limited-time progression track and turns player time into a recurring monetization loop. The better versions make seasonal retention feel rewarding rather than purely extractive.",
"tags": [
"monetization",
"live-service",
"progression"
],
"example": "Fortnite normalized the modern battle pass model by tying cosmetics, quests, and season cadence into one repeatable system.",
"oneLiner": "Battle passes turn engagement into recurring monetization without charging upfront.",
"relatedTerms": [
"Games as a Service (GaaS)",
"Whale Economics",
"DLC Strategy"
],
"whyItMatters": "Battle passes influence retention, content cadence, and revenue at the same time, which is why they sit near the center of live-service strategy."
},
"category": "game-business",
"categoryLabel": "Game Business",
"matchedFields": [
"term",
"body"
]
}
],
"query": "battle pass retention",
"pageInfo": {
"limit": 5,
"offset": 0,
"hasMore": true,
"returned": 1,
"totalHits": 2,
"nextOffset": 1
},
"totalHits": 2,
"apiVersion": "v1",
"categoryHits": [
{
"count": 1,
"label": "Game Business",
"score": 1.32,
"category": "game-business"
}
]
}
}
}Cite this page
The pinned URL below renders this page from the snapshot of 2026-09-15 16:57 UTC and does not change; the live page does, every six hours. Data reuse is under CC BY 4.0 (terms).
Plain text
TOLL, "agent search on gamemaxxing.baes.so", snapshot of 2026-09-15 16:57 UTC. https://tollindex.com/e/gamemaxxing-baes-so-api-agent-v1-search-abc9f0/at/2026-09-15T16-57Z. Accessed [access date].
BibTeX
@misc{toll-e-gamemaxxing-baes-so-api-agent-v1-search-abc9f0-2026-09-15T16-57Z,
author = {TOLL},
title = {agent search on gamemaxxing.baes.so},
howpublished = {\url{https://tollindex.com/e/gamemaxxing-baes-so-api-agent-v1-search-abc9f0/at/2026-09-15T16-57Z}},
year = {2026},
month = {9},
note = {Pinned view of the snapshot of 2026-09-15 16:57 UTC. Accessed [access date].}
}None yet. Anything submitted through the form below is published here with its outcome.